Dragon Medallion 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons30,498
- Vertices32,022
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Originally modelled in 3ds max 2015 and ZBrush. Final images rendered with VRay 3.2 and Marmoset Toolbag 2 (PBR texture test).
All elements non-overlapping unwrapped.
archive files:
1) MAX2015 with VRay texture
materials:
Multi/Sub-Object;
VRayMtl;
textures:
2 Diffuse Texture (png 4096x4096),
2 Specular Texture (png 4096x4096),
2 Normal Texture (png 4096x4096).
1 Environment map (hdr 4000x2000).
Model
4 subObject (body, scale, eyes and spline for hair)
eyes do not have texture
dimensions: 50mm x 21mm x 100mm
modify: TurboSmooth (on by default, Subdivision level 1: Polygons-243984 Vertices-123516), Hair and Fur (WSM) applied to spline
2) FBX with PBR texture
materials:
Multi/Sub-Object (the texture is not applied to the model)
textures:
2 BaseColor Texture (png 2048x2048),
2 Roughness Texture (png 2048x2048),
2 Normal Texture (png 2048x2048),
2 Metallic Texture (png 2048x2048),
2 Height Texture (png 2048x2048).
Model:
4 subObject
dimensions: 50mm x 21mm x 100mm
Subdivision level 0
3) ZBrush
no materials and texture;
9 Subtool
All subtool consist of low poly parts with UV map (except fibers)
8.6 Mil poly at maximum subdivision level
Dec 01, 2019
date added
Dec 01, 2021
last update
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