龙奖章 3D模型
0
规格
- 几何polygonal_quads only
- 多边形30,498
- 顶点32,022
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Originally modelled in 3ds max 2015 and ZBrush. Final images rendered with VRay 3.2 and Marmoset Toolbag 2 (PBR texture test).
All elements non-overlapping unwrapped.
archive files:
1) MAX2015 with VRay texture
materials:
Multi/Sub-Object;
VRayMtl;
textures:
2 Diffuse Texture (png 4096x4096),
2 Specular Texture (png 4096x4096),
2 Normal Texture (png 4096x4096).
1 Environment map (hdr 4000x2000).
Model
4 subObject (body, scale, eyes and spline for hair)
eyes do not have texture
dimensions: 50mm x 21mm x 100mm
modify: TurboSmooth (on by default, Subdivision level 1: Polygons-243984 Vertices-123516), Hair and Fur (WSM) applied to spline
2) FBX with PBR texture
materials:
Multi/Sub-Object (the texture is not applied to the model)
textures:
2 BaseColor Texture (png 2048x2048),
2 Roughness Texture (png 2048x2048),
2 Normal Texture (png 2048x2048),
2 Metallic Texture (png 2048x2048),
2 Height Texture (png 2048x2048).
Model:
4 subObject
dimensions: 50mm x 21mm x 100mm
Subdivision level 0
3) ZBrush
no materials and texture;
9 Subtool
All subtool consist of low poly parts with UV map (except fibers)
8.6 Mil poly at maximum subdivision level
Dec 01, 2019
添加日期
Dec 01, 2021
最后更新
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