-->
ArchitectureVéhiculesPersonnagesAvionMeublesélectroniqueAnimauxLes PlantesArmesDes SportsAlimentsAnatomie
Favoris
Signet supprimé

Morphing générique Male Hero modèle 3D

0
Morphing générique Male Hero royalty-free 3d model - Preview no. 1
Morphing générique Male Hero royalty-free 3d model - Preview no. 2
Morphing générique Male Hero royalty-free 3d model - Preview no. 3
Morphing générique Male Hero royalty-free 3d model - Preview no. 4
Morphing générique Male Hero royalty-free 3d model - Preview no. 5
Morphing générique Male Hero royalty-free 3d model - Preview no. 6
Morphing générique Male Hero royalty-free 3d model - Preview no. 1
Morphing générique Male Hero royalty-free 3d model - Preview no. 2
Morphing générique Male Hero royalty-free 3d model - Preview no. 3
Morphing générique Male Hero royalty-free 3d model - Preview no. 4
Morphing générique Male Hero royalty-free 3d model - Preview no. 5
Morphing générique Male Hero royalty-free 3d model - Preview no. 6
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
64 visites
yourTurboModeler

Caractéristiques

  • Géométriepolygonal
  • Des polygones5,692
  • Sommets5,699
  • Les texturesNo
  • GrééYes
  • AniméYes
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

Maya
(.ma)
1 MB

mentalray 2010
TransformingGenericHero_maya2010README.zip

La description

The Transforming Generic Hero was authored in Maya 2010 and rendered in Mental Ray. The renders were done strictly with Ambient Occlusion as this is intended to be a multi-purpose, generic male character. The UVs are unwrapped, however, and ready for texture maps. The model is parented to a control curve called: genericHeroTransform_v1a1:topCtrl. This control curve is locked but if you wish to change the character scale, you can unlock the attributes - (MAYA only) - and the character should scale with the rig properly. NOTE: You must use this node if you wish to change the scale and keep the rig in tact. The model has a simple animation intended to demonstrate how the blend shape transforms the hero from weak character to heroic character. Return the timeline to fame 0 or earlier to get the model back in bind pose. Use the blend shape window to clear keys on the heroic transformation blend. Note on smoothing. The Ctrl top curve also contains a custom attribute called 'smooth'. Use this smooth attribute to control subdivision levels if desired. The smooth node allows for multiple subdivision settings. 0 - 2. Vert and face numbers were taken from the setting 1. Occlusion renders were done at smooth setting 1 while outlines were done at setting 1. The Vertice and poly counts were taken at the 0 setting. Verts: 5699 Faces: 5692
Sep 25, 2019 date ajoutée
Feb 06, 2022 dernière mise à jour

Avis

Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?