Morphing Generic Male Hero 3D 모델
0
명세서
- 기하학polygonal
- 다각형5,692
- 정점들5,699
- 텍스처No
- 딱딱한Yes
- 생기 있는Yes
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
The Transforming Generic Hero was authored in Maya 2010 and rendered in Mental Ray.
The renders were done strictly with Ambient Occlusion as this is
intended to be a multi-purpose, generic male character. The UVs are unwrapped, however,
and ready for texture maps.
The model is parented to a control curve called: genericHeroTransform_v1a1:topCtrl.
This control curve is locked but if you wish to change the character
scale, you can unlock the attributes - (MAYA only) - and the character
should scale with the rig properly. NOTE: You must use this node
if you wish to change the scale and keep the rig in tact.
The model has a simple animation intended to demonstrate how the blend
shape transforms the hero from weak character to heroic character.
Return the timeline to fame 0 or earlier to get the model back in
bind pose.
Use the blend shape window to clear keys on the heroic transformation
blend.
Note on smoothing.
The Ctrl top curve also contains a custom attribute called 'smooth'.
Use this smooth attribute to control subdivision levels if desired.
The smooth node allows for
multiple subdivision settings. 0 - 2. Vert and face numbers were taken from the setting 1.
Occlusion renders were done at smooth setting 1 while outlines were done at setting 1.
The Vertice and poly counts were taken at the 0 setting.
Verts: 5699
Faces: 5692
Sep 25, 2019
추가 된 날짜
Feb 06, 2022
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?





