RIM 116 modèle 3D
2
Licence Libre de DroitsÉditorial seulement
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Caractéristiques
- Géométriepolygonal
- Des polygones8,385
- Sommets8,531
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésoverlapping
La description
RIM 116 missile launcher is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
airhandlingunit
|| Geometry ||
14736 Total Tris
8385 Total Polys
8531 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 96'' x 110'' x 110''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Source Engine
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
2048x2048 diffuse, specular, gloss, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped
a .psd with color ID, curvature and AO maps is included to make texture modifications easier.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Sep 07, 2018
date ajoutée
Jan 12, 2022
dernière mise à jour
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