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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
ブックマーク済み
ブックマークを削除しました

リム116 3Dモデル

2
リム116 royalty-free 3d model - Preview no. 1
リム116 royalty-free 3d model - Preview no. 2
リム116 royalty-free 3d model - Preview no. 3
リム116 royalty-free 3d model - Preview no. 4
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リム116 royalty-free 3d model - Preview no. 11
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リム116 royalty-free 3d model - Preview no. 13
リム116 royalty-free 3d model - Preview no. 1
リム116 royalty-free 3d model - Preview no. 2
リム116 royalty-free 3d model - Preview no. 3
リム116 royalty-free 3d model - Preview no. 4
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リム116 royalty-free 3d model - Preview no. 7
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リム116 royalty-free 3d model - Preview no. 10
リム116 royalty-free 3d model - Preview no. 11
リム116 royalty-free 3d model - Preview no. 12
リム116 royalty-free 3d model - Preview no. 13
単純な返品
ベストプライスギャランティ
箱から出して動作
726 訪問
Luchador

仕様

  • ジオメトリpolygonal
  • 多角形8,385
  • 頂点8,531
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVoverlapping

フォーマットとファイル

OBJ
(.obj)
24 MB

rim116_obj.zip
FBX
(.fbx)
24 MB

rim116_fbx.zip
3ds Max
(.max)
24 MB

default_scanline
rim116_2015_max.zip
3ds Max
87 MB

rim116_textures_source.zip

説明

RIM 116 missile launcher is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) airhandlingunit || Geometry || 14736 Total Tris 8385 Total Polys 8531 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 96'' x 110'' x 110'' Tested in Marmoset Toolbag 2 (see renders) Tested in Source Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015 || Textures || 2048x2048 diffuse, specular, gloss, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped a .psd with color ID, curvature and AO maps is included to make texture modifications easier. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Sep 07, 2018 追加日
Jan 12, 2022 最後の更新

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