RIM 116 3D 모델
2
명세서
- 기하학polygonal
- 다각형8,385
- 정점들8,531
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선overlapping
기술
RIM 116 missile launcher is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
airhandlingunit
|| Geometry ||
14736 Total Tris
8385 Total Polys
8531 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 96'' x 110'' x 110''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Source Engine
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
2048x2048 diffuse, specular, gloss, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped
a .psd with color ID, curvature and AO maps is included to make texture modifications easier.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Sep 07, 2018
추가 된 날짜
Jan 12, 2022
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