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otturatore Modello 3D

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otturatore royalty-free 3d model - Preview no. 1
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otturatore royalty-free 3d model - Preview no. 1
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otturatore royalty-free 3d model - Preview no. 10
otturatore royalty-free 3d model - Preview no. 11
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
34 visite
mTonic

specificazioni

  • Geometriapolygonal_tris only
  • poligoni140
  • vertici89
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

(.unitypackage)
14 MB

UnityPackage.rar
(.unknown)
59 MB

Source.rar
FBX
(.fbx)
7 MB

FBX.rar
3DS
(.3ds)
7 MB

3ds.rar
OBJ
(.obj)
7 MB

OBJ.rar
Collada
(.dae)
8 MB

DAE.rar
Blender
(.blend)
13 MB

blender 2017
Blend.rar

Descrizione

Low poly asset specifically designed for real-time games where performance is a big focus. (140 Triangles) Before looking any further, it is worth noting that the model is meant to be placed directly onto walls(& ground) therefor has no backside or bottom faces! GENERAL - Unity Ready - Source Engine Ready - Low Poly TEXTURE MAPS - Albedo / BaseColor / Diffuse - Metallic - Roughness - Normal - Ambient Occlusion All of the above are 2048x2048. Saved as .PNG PSD is included, with organized Folders & Layers. Model is a single object and uses a single UV map. Units are based on the Metric-system, scaled to real-world. Pivoted to the center of the model where the bottom would meet the ground & back against the wall. Allowing for easy placement. Normal map was baked from Hi-Poly model onto triangulized Lo-Poly. Transforms have been reset: Location 0 , 0 , 0 Rotation 0 , 0 , 0 Scale 1 , 1 , 1 DIMENSIONS Thick 0.2 M Width 4.4 M Height 4.3 M FILE FORMATS - .Blend (Blender) - .UnityPackage (Unity) - .Source (Source Engine) - .Fbx (Autodesk FBX) - .3ds (3D Studio) - .Dae (Collada) - .Obj (OBJ) - .PSD (Photoshop) ADDITIONAL INFORMATION The UnityPackage contains a custom made Metallic map which has the Roughness map stored in its Alpha channel. The Source Engine materials works slightly different than PBR workflow, so most maps have been custom made for that also.
Oct 15, 2019 Data aggiunta
Oct 07, 2025 ultimo aggiornamento

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