シャッター 3Dモデル
0
仕様
- ジオメトリpolygonal_tris only
- 多角形140
- 頂点89
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Low poly asset specifically designed for real-time games where performance is a big focus. (140 Triangles)
Before looking any further, it is worth noting that the model is meant to be placed directly onto walls(& ground) therefor has no backside or bottom faces!
GENERAL
- Unity Ready
- Source Engine Ready
- Low Poly
TEXTURE MAPS
- Albedo / BaseColor / Diffuse
- Metallic
- Roughness
- Normal
- Ambient Occlusion
All of the above are 2048x2048. Saved as .PNG
PSD is included, with organized Folders & Layers.
Model is a single object and uses a single UV map.
Units are based on the Metric-system, scaled to real-world.
Pivoted to the center of the model where the bottom would meet the ground & back against the wall. Allowing for easy placement.
Normal map was baked from Hi-Poly model onto triangulized Lo-Poly.
Transforms have been reset:
Location 0 , 0 , 0
Rotation 0 , 0 , 0
Scale 1 , 1 , 1
DIMENSIONS
Thick 0.2 M
Width 4.4 M
Height 4.3 M
FILE FORMATS
- .Blend (Blender)
- .UnityPackage (Unity)
- .Source (Source Engine)
- .Fbx (Autodesk FBX)
- .3ds (3D Studio)
- .Dae (Collada)
- .Obj (OBJ)
- .PSD (Photoshop)
ADDITIONAL INFORMATION
The UnityPackage contains a custom made Metallic map which has the Roughness map stored in its Alpha channel.
The Source Engine materials works slightly different than PBR workflow, so most maps have been custom made for that also.
Oct 15, 2019
追加日
Oct 07, 2025
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。















