ギュスターブ刑事 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形87,919
- 頂点90,011
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
The character's scene files are for Autodesk Maya 2017 and above.
Third-party plug-ins used from 'braverabbit'.
Plug-ins are free and are included.
A folder containing images displaying the process to get the hair file referenced in to the main file is included.
Model is created to match real world scale. The character is approximately 180 centimeters tall.
All items which can be seen in the renderings are included.
The lights, chair and towel are hidden but present in the scene.
They are located in the 'GEO_GRP'.
The Trenchcoat, Shoes, Trouser, Shirt, Tie, Hairs and the
Human geometry, all are separate models.
Two scene files are included. The scene file with the name
'Detective Gustave Hairs' has the characters hairs.
The nhairs are kept as separate file to keep the scene performing optimally without any slow downs.
No teeths and gums are included with the model.
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To get the hairs in the main scene .
(1) Open the scene 'Detective Gustave'.
(2) Then Create Reference and select 'Detective Gustave Hairs'.
A better guidance with screenshots is included
as supporting files.
The cloths are driven by joints.
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There are '75' '2048x2048' textures (excluding the environment map) used in the model.
The scalar displacement maps are 32-bit OpenEXR files.
Rest of the textures are in lossless '.tif' format. The HDR environment used to light the scene is included.
It is recommended to convert all the textures to '.tx' before rendering with 'Arnold' renderer.
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Sep 29, 2020
追加日
Jun 27, 2023
最後の更新
レビュー
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