Detektywie Gustave Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki87,919
- Wierzchołki90,011
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
The character's scene files are for Autodesk Maya 2017 and above.
Third-party plug-ins used from 'braverabbit'.
Plug-ins are free and are included.
A folder containing images displaying the process to get the hair file referenced in to the main file is included.
Model is created to match real world scale. The character is approximately 180 centimeters tall.
All items which can be seen in the renderings are included.
The lights, chair and towel are hidden but present in the scene.
They are located in the 'GEO_GRP'.
The Trenchcoat, Shoes, Trouser, Shirt, Tie, Hairs and the
Human geometry, all are separate models.
Two scene files are included. The scene file with the name
'Detective Gustave Hairs' has the characters hairs.
The nhairs are kept as separate file to keep the scene performing optimally without any slow downs.
No teeths and gums are included with the model.
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To get the hairs in the main scene .
(1) Open the scene 'Detective Gustave'.
(2) Then Create Reference and select 'Detective Gustave Hairs'.
A better guidance with screenshots is included
as supporting files.
The cloths are driven by joints.
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There are '75' '2048x2048' textures (excluding the environment map) used in the model.
The scalar displacement maps are 32-bit OpenEXR files.
Rest of the textures are in lossless '.tif' format. The HDR environment used to light the scene is included.
It is recommended to convert all the textures to '.tx' before rendering with 'Arnold' renderer.
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Sep 29, 2020
Data dodania
Jun 27, 2023
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?

















