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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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侦探古斯塔夫 3D模型

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bubba da caveman

规格

  • 几何polygonal_quads only
  • 多边形87,919
  • 顶点90,011
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Maya
(.ma)
213 MB

arnold
DetectiveGustave.rar

描述

The character's scene files are for Autodesk Maya 2017 and above. Third-party plug-ins used from 'braverabbit'. Plug-ins are free and are included. A folder containing images displaying the process to get the hair file referenced in to the main file is included. Model is created to match real world scale. The character is approximately 180 centimeters tall. All items which can be seen in the renderings are included. The lights, chair and towel are hidden but present in the scene. They are located in the 'GEO_GRP'. The Trenchcoat, Shoes, Trouser, Shirt, Tie, Hairs and the Human geometry, all are separate models. Two scene files are included. The scene file with the name 'Detective Gustave Hairs' has the characters hairs. The nhairs are kept as separate file to keep the scene performing optimally without any slow downs. No teeths and gums are included with the model. _______________________________________________ To get the hairs in the main scene . (1) Open the scene 'Detective Gustave'. (2) Then Create Reference and select 'Detective Gustave Hairs'. A better guidance with screenshots is included as supporting files. The cloths are driven by joints. _______________________________________________ There are '75' '2048x2048' textures (excluding the environment map) used in the model. The scalar displacement maps are 32-bit OpenEXR files. Rest of the textures are in lossless '.tif' format. The HDR environment used to light the scene is included. It is recommended to convert all the textures to '.tx' before rendering with 'Arnold' renderer. ______________________________________________
Sep 29, 2020 添加日期
Jun 27, 2023 最后更新

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