未来的な車のゲーム対応 3Dモデル
219
個人使用ライセンス
仕様
- ジオメトリ- Geometrie -
- 多角形4,293
- 頂点4,448
- テクスチャYes
- 材料Yes
- 堅いYes
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)Yes
- UVマップYes
- ラップされていないUV- Unverpackte UVs -
説明
Here is my futuristic car design.
I modeled, textured and rigged this car in Blender from 31.03.2012 to 13.04.2012.
3d preview on Sketchfab
The concept was created by Piotr Kupsc.
More details

Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
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My name is Dennis Haupt. 3D-artist for modeling, texturing, rigging and animation since 2008. My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
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System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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I modeled, textured and rigged this car in Blender from 31.03.2012 to 13.04.2012.
3d preview on Sketchfab
- Animated Yes
- Rigged Yes
- VR / AR / Low-poly Yes
- Geometry Subdivision ready
- Polygons 4,293
- Vertices 4,448
- Textures Yes
- Materials Yes
- UV Mapping Yes
- Unwrapped UVs Mixed
- Futuristic Car painting contest on Sketchfab
- Kosmiczny Kowboj - Cyberpunkish city street in Unreal
- First test for a racing game by rocco martino
- Test in Arma3 by ThrompTOH
- OBJ (.obj) 4.21 MB
- Alias/WaveFront Material (.mtl) 4.21 MB
- 3D Studio (.3ds) 4.16 MB
- Autodesk FBX (.fbx) 246 KB
- Collada (.dae) 4.37 MB
- Blender 2.74 (.blend) (2 files) -
- X3D (.x3d) 4.21 MB
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
---
My name is Dennis Haupt. 3D-artist for modeling, texturing, rigging and animation since 2008. My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
---
System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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Dec 16, 2015
追加日
Nov 20, 2019
最後の更新










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