Futuristic Car Game-Ready Modello 3D
235
Licenza d'uso personale
specificazioni
- Geometria- Geometrie -
- poligoni4,293
- vertici4,448
- TexturesYes
- materialeYes
- riggedYes
- AnimatoYes
- Prontabile in 3DNo
- Gioco pronto (low poly)Yes
- UV mappatoYes
- UV non avvolto- Unverpackte UVs -
Descrizione
Here is my futuristic car design.
I modeled, textured and rigged this car in Blender from 31.03.2012 to 13.04.2012.
3d preview on Sketchfab
The concept was created by Piotr Kupsc.
More details

Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
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My name is Dennis Haupt. 3D-artist for modeling, texturing, rigging and animation since 2008. My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
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System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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I modeled, textured and rigged this car in Blender from 31.03.2012 to 13.04.2012.
3d preview on Sketchfab
- Animated Yes
- Rigged Yes
- VR / AR / Low-poly Yes
- Geometry Subdivision ready
- Polygons 4,293
- Vertices 4,448
- Textures Yes
- Materials Yes
- UV Mapping Yes
- Unwrapped UVs Mixed
- Futuristic Car painting contest on Sketchfab
- Kosmiczny Kowboj - Cyberpunkish city street in Unreal
- First test for a racing game by rocco martino
- Test in Arma3 by ThrompTOH
- OBJ (.obj) 4.21 MB
- Alias/WaveFront Material (.mtl) 4.21 MB
- 3D Studio (.3ds) 4.16 MB
- Autodesk FBX (.fbx) 246 KB
- Collada (.dae) 4.37 MB
- Blender 2.74 (.blend) (2 files) -
- X3D (.x3d) 4.21 MB
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
---
My name is Dennis Haupt. 3D-artist for modeling, texturing, rigging and animation since 2008. My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
---
System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
---
Ecco il mio design futuristico di auto .
Ho modellato, strutturato e attrezzato questa macchina a Blender dal 31.03.2012 al 13.04.2012 .
Anteprima 3D su Sketchfab
Il concetto è stato creato da Piotr Kupsc .
Più dettagli 

Ho modellato, strutturato e attrezzato questa macchina a Blender dal 31.03.2012 al 13.04.2012 .
Anteprima 3D su Sketchfab
- Sì animato
- Attrezzato Sì
- VR / AR / Low-poly Sì
- Geometry Subdivision ready
- Poligoni 4.293
- Vertici 4.448
- Textures Sì
- Materiali Sì
- Mappatura UV Sì
- UV non confezionati miscelati
- Concorso di pittura automobilistica futuristica su Sketchfab
- Kosmiczny Kowboj - Via della città cyberpunkish in Unreal
- Primo test per un gioco di corse di rocco martino
- Prova in Arma3 di ThrompTOH
- OBJ (.obj) 4,21 MB
- Materiale Alias / WaveFront (.mtl) 4,21 MB
- 3D Studio (.3ds) 4,16 MB
- Autodesk FBX (.fbx) 246 KB
- Collada (.dae) 4,37 MB
- Blender 2.74 (.blend) (2 file) -
- X3D (.x3d) 4,21 MB
Dec 16, 2015
Data aggiunta
Nov 20, 2019
ultimo aggiornamento










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