Futurystyczny samochód gotowy do gry Model 3D
219
Licencja do użytku osobistego
Specyfikacje
- Geometria- Geometrie -
- Wieloboki4,293
- Wierzchołki4,448
- TeksturyYes
- MateriałyYes
- RiggedYes
- OżywionyYes
- Gotowy do druku 3DNo
- Game Ready (low poly)Yes
- Mapowanie UVYes
- Nieopakowane UV- Unverpackte UVs -
Opis
Here is my futuristic car design.
I modeled, textured and rigged this car in Blender from 31.03.2012 to 13.04.2012.
3d preview on Sketchfab
The concept was created by Piotr Kupsc.
More details

Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
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My name is Dennis Haupt. 3D-artist for modeling, texturing, rigging and animation since 2008. My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
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System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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I modeled, textured and rigged this car in Blender from 31.03.2012 to 13.04.2012.
3d preview on Sketchfab
- Animated Yes
- Rigged Yes
- VR / AR / Low-poly Yes
- Geometry Subdivision ready
- Polygons 4,293
- Vertices 4,448
- Textures Yes
- Materials Yes
- UV Mapping Yes
- Unwrapped UVs Mixed
- Futuristic Car painting contest on Sketchfab
- Kosmiczny Kowboj - Cyberpunkish city street in Unreal
- First test for a racing game by rocco martino
- Test in Arma3 by ThrompTOH
- OBJ (.obj) 4.21 MB
- Alias/WaveFront Material (.mtl) 4.21 MB
- 3D Studio (.3ds) 4.16 MB
- Autodesk FBX (.fbx) 246 KB
- Collada (.dae) 4.37 MB
- Blender 2.74 (.blend) (2 files) -
- X3D (.x3d) 4.21 MB
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
---
My name is Dennis Haupt. 3D-artist for modeling, texturing, rigging and animation since 2008. My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
---
System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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Dec 16, 2015
Data dodania
Nov 20, 2019
Ostatnia aktualizacja










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