一般的な人間 - トポロジワイヤフレーム - Maya 3Dモデル
1
仕様
- ジオメトリpolygonal
- 多角形6,682
- 頂点6,686
- テクスチャNo
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Base Mesh at its Best, I've been doing this since 1998
Polygonal Features:
Quad
Parameterized,
Light Resolution,
Concentric Pole Alignment,
Edge Loops,
Fewest T junctions,
Hybrid of Langer and Relaxed Skin Tension Lines,
Guided Topology Looping
UV Features:
Unwrapped,
Parametrized,
Strategically Positioned,
Adjustable Resolution - for cases where you need more - scale UVs 3x and you'll get into UDIMs.
Relaxed
Other features:
PolyGrouped into UV sections
Concentrically split mouth and eye areas
Centrally sliced for easy wrap control and projection,
Concentric ears
About:
I've been doing character modelling since 2001, got a little obsessed with Topology, as went as far as researching plastic surgery incisions, looking at pictures and constantly thinking of a better way to model topology.
Researching cell alignment and reasons behind how cells grow.
In fact, some things which are listed as features of this base mesh won't even make sense to you. But they will, once you start cutting it and will get to the exact same result in 10 years time.
Buy, Study, Improve.
Apr 25, 2018
追加日
Sep 16, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。

























