Generic Human - Topology Wireframe - Maya 3D Model
1
Specifications
- Geometrypolygonal
- Polygons6,682
- Vertices6,686
- TexturesNo
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Base Mesh at its Best, I've been doing this since 1998
Polygonal Features:
Quad
Parameterized,
Light Resolution,
Concentric Pole Alignment,
Edge Loops,
Fewest T junctions,
Hybrid of Langer and Relaxed Skin Tension Lines,
Guided Topology Looping
UV Features:
Unwrapped,
Parametrized,
Strategically Positioned,
Adjustable Resolution - for cases where you need more - scale UVs 3x and you'll get into UDIMs.
Relaxed
Other features:
PolyGrouped into UV sections
Concentrically split mouth and eye areas
Centrally sliced for easy wrap control and projection,
Concentric ears
About:
I've been doing character modelling since 2001, got a little obsessed with Topology, as went as far as researching plastic surgery incisions, looking at pictures and constantly thinking of a better way to model topology.
Researching cell alignment and reasons behind how cells grow.
In fact, some things which are listed as features of this base mesh won't even make sense to you. But they will, once you start cutting it and will get to the exact same result in 10 years time.
Buy, Study, Improve.
Apr 25, 2018
date added
Sep 16, 2021
last update
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