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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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人間の口 3Dモデル

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人間の口 royalty-free 3d model - Preview no. 1
人間の口 royalty-free 3d model - Preview no. 2
人間の口 royalty-free 3d model - Preview no. 3
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人間の口 royalty-free 3d model - Preview no. 8
人間の口 royalty-free 3d model - Preview no. 9
人間の口 royalty-free 3d model - Preview no. 1
人間の口 royalty-free 3d model - Preview no. 2
人間の口 royalty-free 3d model - Preview no. 3
人間の口 royalty-free 3d model - Preview no. 4
人間の口 royalty-free 3d model - Preview no. 5
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人間の口 royalty-free 3d model - Preview no. 9
単純な返品
ベストプライスギャランティ
箱から出して動作
1,510 訪問
irrfeuer

仕様

  • ジオメトリpolygonal_quads only
  • 多角形20,328
  • 頂点20,973
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

3ds Max
(.max)
25 MB

vray 2.40.01
Mouth_3dsMax_2013.zip
3ds Max
(.max)
25 MB

vray 2.40.01
Mouth_3dsMax_2010.zip
FBX
(.fbx)
25 MB

Mouth_FBX_2009.zip
OBJ
(.obj)
25 MB

Mouth_OBJ.zip

説明

==========General========== This is an realistic Model of an human Mouth, ideal for any kind of Using. The 3ds Max Files include the complete Scene. (Subsurfing Scattering Materials, Lighting Setup, Camera and is well organized in Layers) One Frame needs 2 Minutes for Rendering on a Six Core AMD Phenom II 1090T Processor with 3.8Ghz clock. The Native File is the 3ds Max 2013 Version, and VRay 2.40.01 is set as Renderer. For Best Results use Turbosmooth Iteration 1. ==========Geometry========== The Mouth contains four Meshes and are grouped together. ("Mouth_Group") - Gum: 5248 Polys - Tongue: 1472 Polys - TeethUpper: 6728 Polys - TeethLower: 6880 Polys ==========Materials========== Two VRayFastSSS2 Materials are used. One SSS Material for Gums/Tongue/Throat and one for the Teeth, both with slight Ambient Occlussion. (No Global Ilumination needed!) ==========Textures========== 6 Texture Maps are used: - MouthDif.tif (2048x2048) uncompressed 8 Bit TIFF = Diffuse - MouthSpec.tif (2048x2048) uncompressed 8 Bit TIFF = Specular - MouthNor.tif (2048x2048) uncompressed 8 Bit TIFF = Normal - MouthScat.tif (2048x2048) uncompressed 8 Bit TIFF = Scatter - MouthSSS.tif (2048x2048) uncompressed 8 Bit TIFF = SSS - MouthDisp.exr (2048x2048) 32 Bit EXR = Displacement (No Tweaking is needed for correct Displacement) Note: In the first and second Thumbnail is the throat cut out for better presentation.
Sep 19, 2018 追加日
Feb 03, 2022 最後の更新

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