カマキリ 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形5,687
- 頂点5,746
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
The model has been sculpted in zbrush, retopologized in Maya and had the high detail projected and baked as a displacement map which works great, its been rigged in maya and setup with shaders for renderman, Files include an albedo, displacement map and bump for the eyes as i'd recommend setting up your shaders (if using another renderer) to have the eyes work as a black dot appearing through a facing ratio, which wouldnt work if the geometry was displaced.
Oct 03, 2019
追加日
Oct 02, 2022
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。




