螳螂 3D模型
0
规格
- 几何polygonal
- 多边形5,687
- 顶点5,746
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
The model has been sculpted in zbrush, retopologized in Maya and had the high detail projected and baked as a displacement map which works great, its been rigged in maya and setup with shaders for renderman, Files include an albedo, displacement map and bump for the eyes as i'd recommend setting up your shaders (if using another renderer) to have the eyes work as a black dot appearing through a facing ratio, which wouldnt work if the geometry was displaced.
Oct 03, 2019
添加日期
Oct 02, 2022
最后更新
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