고대 칼럼 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형981
- 정점들1,027
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
A worn but well preserved ancient column.
Specifically designed for use in real-time games.
GENERAL
- Game Ready
- Low Poly
- 3 LODs
- Collider
- 2K Textures
- PBR Metal Roughness
Units of meassurements: Meters
Scaled to real world.
Everything is logically named, Pivots properly placed and transforms reset. (Tidy)
SPECIFICATIONS
Materials: 1
Textures: 4
Objects: 4
LOD 0
1954 Tris
LOD 1
940 Tris
LOD 2
360 Tris
Collider
496 Tris
TEXTURES
AncientPillar_BaseColor.png (2048 x 2048)
AncientPillar_AO.png (2048 x 2048)
AncientPillar_Roughness.png (2048 x 2048)
AncientPillar_Normal.png (2048 x 2048) (OpenGL)
ADDITIONAL INFORMATION
The .Unitypackage is completely prepared and ready for use.
The normal map is OpenGL(x+, y+, z+), you may need to invert the green channel if intended application is DirectX specific.
The metallic map is left out as there is no metal, instead a constant 0.0 value is sufficient.
Due to the nature of exchange formats there may be a need for some basic texture setup.
Oct 16, 2019
추가 된 날짜
Oct 07, 2025
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