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Coluna antiga Modelo 3D

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mTonic

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos981
  • Vértices1,027
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

3DS
(.3ds)
12 MB

3DS.rar
Blender
(.blend)
21 MB

cycles 2.79
Blend.rar
Collada
(.dae)
13 MB

DAE.rar
FBX
(.fbx)
13 MB

FBX.rar
OBJ
(.obj)
12 MB

OBJ.rar
(.unitypackage)
13 MB

Unity.rar

Descrição

A worn but well preserved ancient column. Specifically designed for use in real-time games. GENERAL - Game Ready - Low Poly - 3 LODs - Collider - 2K Textures - PBR Metal Roughness Units of meassurements: Meters Scaled to real world. Everything is logically named, Pivots properly placed and transforms reset. (Tidy) SPECIFICATIONS Materials: 1 Textures: 4 Objects: 4 LOD 0 1954 Tris LOD 1 940 Tris LOD 2 360 Tris Collider 496 Tris TEXTURES AncientPillar_BaseColor.png (2048 x 2048) AncientPillar_AO.png (2048 x 2048) AncientPillar_Roughness.png (2048 x 2048) AncientPillar_Normal.png (2048 x 2048) (OpenGL) ADDITIONAL INFORMATION The .Unitypackage is completely prepared and ready for use. The normal map is OpenGL(x+, y+, z+), you may need to invert the green channel if intended application is DirectX specific. The metallic map is left out as there is no metal, instead a constant 0.0 value is sufficient. Due to the nature of exchange formats there may be a need for some basic texture setup.
Oct 16, 2019 data adicionada
Oct 07, 2025 última atualização

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