์์๊ฒฝ 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๋ชจ๋ ํ์ฅ ์ฉ๋
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ2,865
- ์ ์ ๋ค3,050
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
โข Binoculars are low poly and ready for use in games or renders.
โข Modeled in 3ds Max 2010
โข Normal map was baked from a high poly model
โข Renders are taken from the viewport using a Direct X shader
||SPECS||
Model (1 Object)
โข 2865 Polys, 3050 Verts
โข Polygons are all quads or tris, no n-gons
โข Model unwrapped manually to make most efficient use of the UV space
โข No special plug-ins needed to use this product
โข All materials and objects named appropriately
โข Object centered at the origin
โข Object scaled to approximate real world size (inches)
โข No lighting is included. Renderer is Default Scanline
โข Tested in the UDK
โข .obj and .fbx versions exported from 3ds Max 2010
Textures:
โข 1024x1024 diffuse, specular and normal
โข Photoshop CS5 source files for diffuse and specular maps with named layers available upon purchase
โข Textures in .tga, .png and .jpg formats
โข Model texture paths are stripped
Sep 24, 2018
์ถ๊ฐ ๋ ๋ ์ง
Oct 07, 2021
๋ง์ง๋ง ์
๋ฐ์ดํธ
๋ฆฌ๋ทฐ
ํ์ฌ์ด ์ ํ์ ๋ํ ๋ฆฌ๋ทฐ๊ฐ ์์ต๋๋ค.
์ผ์์ ๊นฌ ์ฒซ ๋ฒ์งธ ์ฌ๋์ด๋์ง ์๊ฒ ์ต๋๊น?



















