望远镜 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形2,865
- 顶点3,050
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
• Binoculars are low poly and ready for use in games or renders.
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model
• Renders are taken from the viewport using a Direct X shader
||SPECS||
Model (1 Object)
• 2865 Polys, 3050 Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Object centered at the origin
• Object scaled to approximate real world size (inches)
• No lighting is included. Renderer is Default Scanline
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010
Textures:
• 1024x1024 diffuse, specular and normal
• Photoshop CS5 source files for diffuse and specular maps with named layers available upon purchase
• Textures in .tga, .png and .jpg formats
• Model texture paths are stripped
Sep 24, 2018
添加日期
Oct 07, 2021
最后更新
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