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Keratin Protein Molecule [3TNU] 3D 모델

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Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 1
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 2
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 3
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 4
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 5
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 1
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 2
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 3
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 4
Keratin Protein Molecule [3TNU] royalty-free 3d model - Preview no. 5
로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
34 방문
Thunderossa

명세서

  • 기하학polygonal
  • 다각형1,449,600
  • 정점들727,820
  • 텍스처No
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선none

형식 및 파일

3ds Max
(.max)
3 MB

default_scanline
Keratin.max

기술

3TNU Keratin Model by Thunderossa Polys: 1,449,600 Verts: 727,820 Animated: No Included Files: Keratin.max (v. 2011) Keratin-Front.png Keratin-Left.png Keratin-Perspective.png Keratin-Pretty.jpg Keratin-Top.png Atomic Structure of this model: Carbon 921 (Grey) Nitrogen 273 (Blue) Oxygen 304 (Red) Sulfer 12 (Yellow) NOTES: Keratin is the fibrous organic protein substance that makes up our hair & fingernails. This model is just one molecule. I left this model in it's basic form so that you could manipulate it to your needs. It's extremely heavy on the polygon count, so you may want to optimize. I created this model when I was making videos for a vitamin company. Steps to optimize are below. THERE MAY BE A STRAY ATOM OR TWO. This was my original and I've since manipulated it several different ways for various uses. This is why you'll want to progressively save. TIPS: As you edit the file, you'll want to progressively save. ie Keratin-001.max, Keratin-002.max etc. Or Keratin-001-start.max, Keratin-002-attach-Carbon-01.max, Keratin-003-attach-Nitrogen.max, etc. Because of the heavy poly count, you may want to create single renders and layer them appropriately in your image editing programs. What I did to optimize: 1. Select a Carbon atom. 2. Convert that Sphere to Editible Mesh. 3. In the roll-out menu: Attach from List (Select ALL the Carbon atoms) 4. Repeat for Nitrogen, Oxygen, and Sulfer. (Progressively save!!) 5. either pro-optimize each group or attach all and optimize the entire model.
Oct 04, 2019 추가 된 날짜
Feb 20, 2022 마지막 업데이트

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