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Arabische huizen laag poly 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
1,397 bezoeken
game assets

bestek

  • Geometriepolygonal
  • polygonen563
  • hoekpunten346
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

(.unknown)
5 MB

arabic.unitypackage
OBJ
(.obj)

arab_buildings.obj
3ds Max
(.max)

arab_buildings.max
FBX
(.fbx)

arab_buildings.FBX
3DS
(.3ds)

arab_buildings.3DS
3DS
10 MB

layered_psd.zip
3DS
2 MB

arab_diffuse.tif
3DS
1 MB

arab_lightmap.tif
3DS
1 MB

arab_occluded.tif

Omschrijving

--- UPDATE -- We have updated the unwrap and meshes. Now is more artist friendly and seamless, so the texture has been updated too. The buildings now have a 2nd non overlapping hand made UVW channel for lightmapping if needed. Please note that .obj and .3ds files don"t include the 2nd UVW channel. For Unity users we have included a unitypackage, prefab ready to import and use. --------------------------------------------- Those arabic houses where modelled and textured for an iPhone game that was never released. They are very low polycount (from 41 to 121 triangles) and they share the same texture with backed GI shadows. The package contents: - 3D files (Max 2010 file, 3DS, OBJ and FBX). -Textures (tiff and layered psd provided) They are meant to be seen from certain distance (the texture was lowered to 256x256 for the game), but with full size texture (1024x1024 is provided) they look great when close to camera. For iPhone and Unity developers, the models will be batched because they all are less than 300 vertex. note: the included lightmap in the package is just an example, and may need to be redone to fit your game or scene lighting.
Mar 13, 2018 Datum toegevoegd
Jun 29, 2023 laatste update

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