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Tri-Bot sci-fi robotconcept 3d model

2
Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 1
Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 2
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Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 7
Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 1
Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 2
Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 3
Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 4
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Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 6
Tri-Bot sci-fi robotconcept royalty-free 3d model - Preview no. 7
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
1,780 bezoeken
wingedserpent776

bestek

  • Geometriepolygonal
  • polygonen13,654
  • hoekpunten7,350
  • texturesYes
  • opgetuigdYes
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Maya
(.ma)
1 MB

mentalray 2013
Tri-Bot.mb
3ds Max
(.max)
1 MB

mentalray
Tri-Bot.max
3DS
(.3ds)
4 MB

Tri-Bot.3DS
FBX
(.fbx)

Tri-Bot.fbx
OBJ
(.obj)
1 MB

Tri-Bot.obj
Collada
(.dae)
8 MB

Tri-Bot.dae

Omschrijving

The "Tri-Bot" is the perfect addition to any animation arsenal! Ready to be animated right out of the box in Maya. //// NOTE //// RIGGING WILL ONLY WORK IN MAYA VERSION FEATURES Full custom rig in Maya 2013 -IK leg controls -Driver driven controls for pop-out turret/missiles -Scale control allows the entire rig to be easily scaled to fit any scene -Aim controls for turret gun and "eye lense" -Proper names and limits on controllers -Never have to touch the geometry for animation, everything is driven by control curves. -Frozen transforms allow the model to quickly return to it's base pose. Organized scene with no extra geometry or empty groups Separate layers for lighting, backdrop, IK handles, joints, polevectors, controllers, and geometry. Mentalray Materials Geometry -Rendered with mental ray and smoothing -Un-Smoothed polycount = 13,654 Triangles Non-Overlapping UV Mapping allows for proper baking of texture/light maps. All Textures can be downloaded as a supporting .ZIP file Textures -3 Diffuse textures(4k green,4k metal,1k white) -2 Normal Maps(4k, 2k) -3 Incandescent/illumination maps for the lights(1k) -1 Baked Occlusion map(4k) All images are in TGA Format Formats Maya 2013 (Native) Max 2015 3DS FBX OBJ DAE Just a reminder, only the Maya version supports the rig for this model, non-native formats may have typical export related issues. If you like it, don't forget to rate it.
Jan 11, 2018 Datum toegevoegd
May 19, 2022 laatste update

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