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Byggnad 3D-modell

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Specifikationer

  • Geometripolygonal_quads/tris
  • polygoner6,505
  • hörn6,212
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsmixed

Formater och filer

3ds Max
(.max)
10 MB

default_scanline
01_Max_build07_standard.rar
3ds Max
(.max)
10 MB

vray 1,5
02_Max_build07_Vray.rar
FBX
(.fbx)
10 MB

03_FBX_build07.rar
OBJ
(.obj)
10 MB

04_OBJ_build07.rar
3DS
(.3ds)
10 MB

05_3DS_build07.rar
AutoCAD
(.dwg)
10 MB

06_DWG_build07.rar

Beskrivning

==================================================================================== BUILDING ====================================================================================== Complex model of building with simple interior walls and details like shutters in windows. - 3ds Max - standard version with standard materials, - 3ds Max – V-Ray version with V-Ray materials, Exported formats has no bugs, Uv works correctly. ====================================================================================== PROFESSIONALLY MODELED These models were made to avoid n-gons (no n-gons in model at all) and keep polycount as low as possible: - polycount - 4505 - textures resolution - 3200x3200, 2200x2200, 1024x1024, 800x678, 800x800, 800x420, 327x272, 640x640, 512x512, 420x290, 659x627, px Mesh is clear, well done and optimized. Mostly quads - 93% Materials, textures, objects are clearly named in English. NO MULTI/SUB-OBJECT MATERIALS! Nobody likes objects with many different materials assigned. This produce disorder in 'Material Editor' with a lot of needless, scattered 'multi materials'. There is no mess with textures and materials here. Only singe materials were use (one exception - ivy material), morover each object have only one material assigned. No 'Multi/Sub-Object materials' = no mess in 'Material Editor'.
Sep 06, 2018 datum tillagt
Oct 28, 2021 senaste uppdateringen

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