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Mech Neck Walker - Blender Game Engine och Unity 3D 3D-modell

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3dhaupt

Specifikationer

  • Geometri- Geometrie -
  • polygoner35,234
  • hörn18,138
  • strukturerYes
  • materialYes
  • riggadeYes
  • AnimeradYes
  • 3D Printable ReadyNo
  • Spelklar (låg poly)Yes
  • UV MappadYes
  • Unwrapped UVs- Unverpackte UVs -

Formater och filer

FBX
(.fbx)
15.61 MB

Standard
fbx-6_1-ascii_neck_mech_walker_by_3dhaupt.rar
OBJ
(.obj)
6.17 MB

Standard
obj_neck_mech_walker_by_3dhaupt.rar
FBX
(.fbx)
9.19 MB

Standard
fbx-7_4-binary_neck_mech_walker_by_3dhaupt.rar
X file
(.x)
6.12 MB

Standard
directx-file_neck_mech_walker_by_3dhaupt.rar
Collada
(.dae)
7.3 MB

Standard
dae_neck_mech_walker_by_3dhaupt.rar
(.x3d)
5.7 MB

Standard
x3d_neck_mech_walker_by_3dhaupt.rar
Unity
(.unity)
19.1 MB

Standard
unitypackage_neck_mech_walker_by_3dhaupt.zip
FBX
(.fbx)
18.63 MB

Standard
fbx-neck_mech_walker_by_3dhaupt.zip
Blender
(.blend)
15.83 MB

Standard
neck_mech_bge.zip

Beskrivning

Here is my Mech Neck Walker design with an animation control menu for the Blender Game Engine.

neck-walker-design-blender-game-engine
There are three scenes.

1. TestGround scene:

TestGround scene
The scene where everything happens. Contains the camera control and the grouped Mech_Neck scene.

2. MechNeck scene:

MechNeck scene

Contains my animated model for editing.
I made this scene because it is a very complex object with many parts and so I wanted to have it separate from the main scene.

3. AnimationMenu scene:

AnimationMenu scene
Overlay scene for the mouse input to change the animation and the animation speed.

Game Engine Controls:
  • Left mouse button for changing the animation and the animationspeed into the menu.
  • Hold right mouse button to rotate
  • Mouse wheel up/down to zoom in/out
Press p-key into the 3d window to start it.


Some animations:

Idel 1
  • Idel 1
Idel 2
  • Idel 2
Walk Cycle
  • Walk Cycle
Run Cycle
  • Run Cycle
Broken
  • Broken

Feel free to use this as a template for your own animated models :)

You have not the right to use the model or the textures for commercial purposes.


You can use my 3d-model only for non-commercial, personal/private and editorial use!

Made by Dennis Haupt aka 3DHaupt

3DHaupt.com


---

My name is Dennis Haupt.
 
3D-artist for modeling, texturing, rigging and animation since 2008. 

My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.​​

Location: Germany - Thuringia - Ilmenau

---

System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM

---
Nov 04, 2018 datum tillagt
Nov 20, 2019 senaste uppdateringen

kommentarer

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Oh WOW!!! The model animations are sooo cool!! hahaha Congratulations! Nice work! :D
blendernardo 9 månader sedan Reply2
:D Thanks
3dhaupt 9 månader sedan Reply2
goood!!! exelent
pitbullet 1 år sedan Reply2
Thank you!!!
3dhaupt 1 år sedan Reply2