Mech Neck Walker - Blender Game Engine and Unity 3D 3d model
- GeometryPolygon mesh
- 3D Printable ReadyNo
- Game Ready (low poly)Yes
- UV MappedYes
- Unwrapped UVsNon-Overlapping
1. TestGround scene:
The scene where everything happens. Contains the camera control and the grouped Mech_Neck scene.
2. MechNeck scene:
Contains my animated model for editing.
I made this scene because it is a very complex object with many parts and so I wanted to have it separate from the main scene.
3. AnimationMenu scene:
Overlay scene for the mouse input to change the animation and the animation speed.
Game Engine Controls:
- Left mouse button for changing the animation and the animationspeed into the menu.
- Hold right mouse button to rotate
- Mouse wheel up/down to zoom in/out
- Idel 1
- Idel 2
- Walk Cycle
- Run Cycle
Feel free to use this as a template for your own animated models :)
You have not the right to use the model or the textures for commercial purposes.
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