Mech Neck Walker - Blender Game Engine and Unity 3D 3D Model
- Geometry- Geometrie -
- 3D Printable ReadyNo
- Game Ready (low poly)Yes
- UV MappedYes
- Unwrapped UVs- Unverpackte UVs -
1. TestGround scene:
The scene where everything happens. Contains the camera control and the grouped Mech_Neck scene.
2. MechNeck scene:
Contains my animated model for editing.
I made this scene because it is a very complex object with many parts and so I wanted to have it separate from the main scene.
3. AnimationMenu scene:
Overlay scene for the mouse input to change the animation and the animation speed.
Game Engine Controls:
- Left mouse button for changing the animation and the animationspeed into the menu.
- Hold right mouse button to rotate
- Mouse wheel up/down to zoom in/out
- Idel 1
- Idel 2
- Walk Cycle
- Run Cycle
Feel free to use this as a template for your own animated models :)
You have not the right to use the model or the textures for commercial purposes.
You can use my 3d-model only for non-commercial, personal/private and editorial use!
Made by Dennis Haupt aka 3DHaupt
My name is Dennis Haupt.
3D-artist for modeling, texturing, rigging and animation since 2008.
My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM