-->
MimariAraçlarKarakterlerUçakMobilyaElektronikHayvanlarBitkilerSilahlarSpor DallarıGıdaAnatomi
Yer işareti
Yer imi kaldırıldı

Scifi Plane Turbine Jet Engine 3D model

0
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 1
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 2
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 3
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 4
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 5
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 6
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 1
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 2
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 3
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 4
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 5
Scifi Plane Turbine Jet Engine royalty-free 3d model - Preview no. 6
15
00
Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
gofree33

Özellikler

  • Geometripolygonal
  • Çokgenler50,075
  • Tepe Noktaları56,328
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

OBJ
(.obj)
1 MB

Turbine TS_obj.zip
FBX
(.fbx)
2 MB

Fighter Plane Turbine 33 04 TS_fbx.zip
Blender
(.blend)
9 MB

cycles
Fighter Plane Turbine 33 04 TS.blend
Blender
72 MB

Fighter Plane Turbine textures.zip

Açıklama

This is a jet engine you can use for a scifi plane. The modelling was done in Blender. Exchange formats are exported from there. Objects and materials have reasonable names (not like Cylinder.000). Object turbine housing procedural materials and maps are left as created procedural + painted. You can easily change several input parameters and values to change the base colour, or the amount and scale of the paint damage. Some paint damage is procedurally generated and some paint damage is painted. The painted damage is based on a simple grey-scale texture. The edges are then procedurally scattered to make them hopefully look more natural. All main input parameters are located in the INPUTS frame of the shaders. Object turbine housing baked Only one principled shader is applied. Maps are baked into 4096x4096 images (colour, roughness etc.). You can use them for PBR shaders. The main body and the exhaust fins are unwrapped as non-overlapping. Enjoy!
Dec 18, 2019 Ekleme Tarihi
Dec 27, 2021 son Güncelleme

Yorumlar

Bu ürün için henüz hiç yorum yapılmamış.
Neden buzu kıran ilk kişi değilsin?