科幻飞机涡轮喷气发动机 3D模型
0
规格
- 几何polygonal
- 多边形50,075
- 顶点56,328
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
This is a jet engine you can use for a scifi plane.
The modelling was done in Blender. Exchange formats are exported from there. Objects and materials have reasonable names (not like Cylinder.000).
Object turbine housing procedural materials and maps are left as created procedural + painted. You can easily change several input parameters and values to change the base colour, or the amount and scale of the paint damage.
Some paint damage is procedurally generated and some paint damage is painted. The painted damage is based on a simple grey-scale texture. The edges are then procedurally scattered to make them hopefully look more natural.
All main input parameters are located in the INPUTS frame of the shaders.
Object turbine housing baked Only one principled shader is applied. Maps are baked into 4096x4096 images (colour, roughness etc.). You can use them for PBR shaders.
The main body and the exhaust fins are unwrapped as non-overlapping.
Enjoy!
Dec 18, 2019
添加日期
Dec 27, 2021
最后更新
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