Accelerator Cannon 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形106,944
- 顶点107,477
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
Accelerator Cannon
Designed with Blender.
Package includes:
(.fbx) (.obj) (.3ds) formats.
Three packaged mesh files each that has been UV mapped. The individual packaged mesh folders includes a model of the entire cannon using all four objects. A lower model for the base object, and the upper mesh containing three objects.
Textures / Materials: (4096 x 4096)
*All textures where hand painted using Substance Painter*
Barrel.rar - Color Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion Map.
Base.rar - Color Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion Map.
HeatShield.rar - Color Map, Emissive Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion.
House.rar - Color Map, Emissive Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion.
FBX setup using Unreal Engine 4:
1 - Import the FBX files to a location in UE4 that suits your needs.
2 - When you create materials for the model just connect the nodes to the appropriate map.
3 - Setting the orientation of the upper to the lower as a hinge point:
a. Double click the "Upper" static mesh.
b. Inside the "Details tab" of the mesh, navigate to the
"Transform" section.
c. Modify the "Import Translation" to X = 5, Y = 0, and
Z = -52
d. Reimport the asset and save.
4 - Enjoy!
Nov 19, 2019
添加日期
Dec 06, 2021
最后更新
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