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Accelerator Cannon 3D Model

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Accelerator Cannon royalty-free 3d model - Preview no. 1
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Accelerator Cannon royalty-free 3d model - Preview no. 11
Accelerator Cannon royalty-free 3d model - Preview no. 1
Accelerator Cannon royalty-free 3d model - Preview no. 2
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Accelerator Cannon royalty-free 3d model - Preview no. 10
Accelerator Cannon royalty-free 3d model - Preview no. 11
45
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
1 visits
Stingares

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons106,944
  • Vertices107,477
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

(.unknown)
48 MB

Barrel.rar
(.unknown)
57 MB

Base.rar
(.unknown)
67 MB

Heat Shield.rar
(.unknown)
86 MB

House.rar
3DS
(.3ds)
1 MB

MAX Files.rar
FBX
(.fbx)
9 MB

Model FBX Files.rar
OBJ
(.obj)
6 MB

OBJ Files.rar

Description

Accelerator Cannon Designed with Blender. Package includes: (.fbx) (.obj) (.3ds) formats. Three packaged mesh files each that has been UV mapped. The individual packaged mesh folders includes a model of the entire cannon using all four objects. A lower model for the base object, and the upper mesh containing three objects. Textures / Materials: (4096 x 4096) *All textures where hand painted using Substance Painter* Barrel.rar - Color Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion Map. Base.rar - Color Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion Map. HeatShield.rar - Color Map, Emissive Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion. House.rar - Color Map, Emissive Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion. FBX setup using Unreal Engine 4: 1 - Import the FBX files to a location in UE4 that suits your needs. 2 - When you create materials for the model just connect the nodes to the appropriate map. 3 - Setting the orientation of the upper to the lower as a hinge point: a. Double click the "Upper" static mesh. b. Inside the "Details tab" of the mesh, navigate to the "Transform" section. c. Modify the "Import Translation" to X = 5, Y = 0, and Z = -52 d. Reimport the asset and save. 4 - Enjoy!
Nov 19, 2019 date added
Dec 06, 2021 last update

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