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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学

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钺 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
110 访问量
Shmigly

规格

  • 几何polygonal
  • 多边形20,107
  • 顶点20,106
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
2 MB

TomahawkLow.OBJ
OBJ
14 MB

TomahawkLow_DefaultMaterial_BaseColor.png
OBJ
21 MB

TomahawkLow_DefaultMaterial_Normal.png
OBJ
12 MB

TomahawkLow_DefaultMaterial_OcclusionRoughnessMetallic.png

描述

Tomahawk Weapon The roughness metal ambient texture maps are all combined within one image and separated into different colour channels. The packed map requires you to open the image within the unreal engine and click sRGB off and save. When in the material editor you need to turn the texture type to "linear colour" and use the colour channels as follows. OcclusionRoughnessMetallic (Green Channel) Linear Roughess OcclusionRoughnessMetallic (Blue Channel) Linear Metallic OcclusionRoughnessMetallic (Red Channel) Linear Ambient Occlusion
Sep 25, 2019 添加日期
Jul 06, 2023 最后更新

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