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David by Gian Lorenzo Bernini 3D Model

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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons14,518
  • Vertices14,529
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

FBX
(.fbx)
1 MB

David Bernini.FBX
OBJ
(.obj)
5 MB

David Bernini.obj
Zbrush
(.ztl)
42 MB

David Bernini.ZTL
3ds Max
(.max)
38 MB

vray 2.3
David by Gian Lorenzo Bernini 2012.rar
3ds Max
(.max)
38 MB

vray 2.3
David by Gian Lorenzo Bernini 2010.rar
(.gltf)
51 MB

206-gltf-extended.gltf.zip
(.gltf)
73 MB

206-gltf-extended.glb
(.gltf)
6 MB

206-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
6 MB

206-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
147 MB

206-max-extended.max.zip
(.usdz)
40 MB

206-usdz-extended.usdz

Description

3D Bust Model David by Gian Lorenzo Bernini V-Ray Material set up as V-Ray materials for marble shader. poly and vertice counts in the render are are set up to 2 - 4 subdivisions. P: 6.669.954 V: 3.334.990 Rendering was done in 3ds Max 2012 with V-Ray 2.3 Also you will find the .ztl file of the Model, if you want to decimate him. I have render with Displace set up at Modifier, using Gamma 2.2 with Frame Buffer . ZBrush 4R7
Dec 19, 2019 date added
Dec 05, 2025 last update

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