-->
ArquitecturaVehículosCaracteresAeronaveMuebleElectrónicaAnimalesPlantasArmasDeportesComidaAnatomía
Marcado
Marcador eliminado

Ciervo modelo 3d

0
Ciervo royalty-free modelo 3d - Preview no. 1
Ciervo royalty-free modelo 3d - Preview no. 2
Ciervo royalty-free modelo 3d - Preview no. 3
Ciervo royalty-free modelo 3d - Preview no. 4
Ciervo royalty-free modelo 3d - Preview no. 5
Ciervo royalty-free modelo 3d - Preview no. 6
Ciervo royalty-free modelo 3d - Preview no. 7
Ciervo royalty-free modelo 3d - Preview no. 8
Ciervo royalty-free modelo 3d - Preview no. 1
Ciervo royalty-free modelo 3d - Preview no. 2
Ciervo royalty-free modelo 3d - Preview no. 3
Ciervo royalty-free modelo 3d - Preview no. 4
Ciervo royalty-free modelo 3d - Preview no. 5
Ciervo royalty-free modelo 3d - Preview no. 6
Ciervo royalty-free modelo 3d - Preview no. 7
Ciervo royalty-free modelo 3d - Preview no. 8
Licencia Libre de DerechosTodos los usos extendidos
Devoluciones simples
Mejor precio garantizado
Trabaja fuera de la caja
0 visitas
Abby Goldsmith

Presupuesto

  • Geometríapolygonal
  • Poligonos5,000
  • Vértices2,500
  • TexturasYes
  • AparejadoYes
  • AnimadoYes
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolveroverlapping

Formatos y archivos

FBX
(.fbx)

Deer_v7300.fbx
FBX
(.fbx)

DeerBig_v7300.fbx
FBX
(.fbx)

Doe_v7300.fbx
FBX
(.fbx)

Doe@alert_v7300.fbx
FBX
(.fbx)

Doe@die_v7300.fbx
FBX
(.fbx)

Doe@hit_v7300.fbx
FBX
(.fbx)

Doe@idle_v7300.fbx
FBX
(.fbx)

Doe@run_v7300.fbx
FBX
(.fbx)

Doe@walk_v7300.fbx
FBX
(.fbx)

JuvieDeer_v7300.fbx
FBX
(.fbx)
1 MB

DeerFBX.rar
3ds Max
(.max)
7 MB

default_scanline
DeerMax.rar

Descripción

This animated deer comes with a doe (no antlers) and stag (large rack of antlers) variant. Includes FBX files, 3d Studio Max source files, and texture as a TGA and Photoshop PSD. Rigged using biped + skin. Doe = 4,930 polys/tris Deer with antlers = 5,838 polys/tris Stag = 6,638 polys/tris 2048 diffuse texture map Idle (looped grazing animation) Walk Run Alert Hit Die Idle, Run, and Walk can be looped in a cycle. Alert, Hit, and Die are abrupt motions and should therefore have a short transition at the start. Alert and Die should have a long exit time during the end transition. Hit may look best during Alert or Walk, but also works during Idle and Run.
Nov 12, 2021 Fecha Agregada
Mar 19, 2022 última actualización

Opiniones

Actualmente no hay opiniones para este producto.
¿Por qué no ser el primero en romper el hielo?