-->
ArquiteturaVeículosPersonagensAeronaveMobíliaEletrônicosAnimaisPlantasArmasEsportesComidaAnatomia

3D models on TurboSquid

Marcado
Marcador removido

Cervo Modelo 3D

0
Cervo royalty-free 3d model - Preview no. 1
Cervo royalty-free 3d model - Preview no. 2
Cervo royalty-free 3d model - Preview no. 3
Cervo royalty-free 3d model - Preview no. 4
Cervo royalty-free 3d model - Preview no. 5
Cervo royalty-free 3d model - Preview no. 6
Cervo royalty-free 3d model - Preview no. 7
Cervo royalty-free 3d model - Preview no. 8
Cervo royalty-free 3d model - Preview no. 1
Cervo royalty-free 3d model - Preview no. 2
Cervo royalty-free 3d model - Preview no. 3
Cervo royalty-free 3d model - Preview no. 4
Cervo royalty-free 3d model - Preview no. 5
Cervo royalty-free 3d model - Preview no. 6
Cervo royalty-free 3d model - Preview no. 7
Cervo royalty-free 3d model - Preview no. 8
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
0 visitas
Abby Goldsmith

Especificações

  • Geometriapolygonal
  • Polígonos5,000
  • Vértices2,500
  • TexturasYes
  • RiggedYes
  • AnimadoYes
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosoverlapping

Formatos e Arquivos

FBX
(.fbx)

Deer_v7300.fbx
FBX
(.fbx)

DeerBig_v7300.fbx
FBX
(.fbx)

Doe_v7300.fbx
FBX
(.fbx)

Doe@alert_v7300.fbx
FBX
(.fbx)

Doe@die_v7300.fbx
FBX
(.fbx)

Doe@hit_v7300.fbx
FBX
(.fbx)

Doe@idle_v7300.fbx
FBX
(.fbx)

Doe@run_v7300.fbx
FBX
(.fbx)

Doe@walk_v7300.fbx
FBX
(.fbx)

JuvieDeer_v7300.fbx
FBX
(.fbx)
1 MB

DeerFBX.rar
3ds Max
(.max)
7 MB

default_scanline
DeerMax.rar
3ds Max
38 MB

DeerPSD.rar

Descrição

This animated deer comes with a doe (no antlers) and stag (large rack of antlers) variant. Includes FBX files, 3d Studio Max source files, and texture as a TGA and Photoshop PSD. Rigged using biped + skin. Doe = 4,930 polys/tris Deer with antlers = 5,838 polys/tris Stag = 6,638 polys/tris 2048 diffuse texture map Idle (looped grazing animation) Walk Run Alert Hit Die Idle, Run, and Walk can be looped in a cycle. Alert, Hit, and Die are abrupt motions and should therefore have a short transition at the start. Alert and Die should have a long exit time during the end transition. Hit may look best during Alert or Walk, but also works during Idle and Run.
Nov 12, 2021 data adicionada
Mar 19, 2022 última atualização

Rever

Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?