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MimariAraçlarKarakterlerUçakMobilyaElektronikHayvanlarBitkilerSilahlarSpor DallarıGıdaAnatomi
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Deer 3D model

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Abby Goldsmith

Özellikler

  • Geometripolygonal
  • Çokgenler5,000
  • Tepe Noktaları2,500
  • DokularYes
  • hileliYes
  • canlandırılmışYes
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'leroverlapping

Biçimler ve Dosyalar

FBX
(.fbx)

Deer_v7300.fbx
FBX
(.fbx)

DeerBig_v7300.fbx
FBX
(.fbx)

Doe_v7300.fbx
FBX
(.fbx)

Doe@alert_v7300.fbx
FBX
(.fbx)

Doe@die_v7300.fbx
FBX
(.fbx)

Doe@hit_v7300.fbx
FBX
(.fbx)

Doe@idle_v7300.fbx
FBX
(.fbx)

Doe@run_v7300.fbx
FBX
(.fbx)

Doe@walk_v7300.fbx
FBX
(.fbx)

JuvieDeer_v7300.fbx
FBX
(.fbx)
1 MB

DeerFBX.rar
3ds Max
(.max)
7 MB

default_scanline
DeerMax.rar
3ds Max
38 MB

DeerPSD.rar

Açıklama

This animated deer comes with a doe (no antlers) and stag (large rack of antlers) variant. Includes FBX files, 3d Studio Max source files, and texture as a TGA and Photoshop PSD. Rigged using biped + skin. Doe = 4,930 polys/tris Deer with antlers = 5,838 polys/tris Stag = 6,638 polys/tris 2048 diffuse texture map Idle (looped grazing animation) Walk Run Alert Hit Die Idle, Run, and Walk can be looped in a cycle. Alert, Hit, and Die are abrupt motions and should therefore have a short transition at the start. Alert and Die should have a long exit time during the end transition. Hit may look best during Alert or Walk, but also works during Idle and Run.
Nov 12, 2021 Ekleme Tarihi
Mar 19, 2022 son Güncelleme

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