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Continuar modelo 3d

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SpinQuad1976

Presupuesto

  • Geometríasubdivision
  • Poligonos3,830
  • Vértices3,914
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

Lightwave
(.lwo)

default_scanline 10
dragon.lwo
Lightwave
(.lwo)

default_scanline 10
dragon.lws
OBJ
(.obj)

dragon.obj
OBJ
30 MB

dragon_color_b.jpg
OBJ
128 MB

dragon_displacement16_.tif

Descripción

Available for Lightwave. For other 3D softwares there is a OBJ-format included. You need to manually apply the maps to render similar images as seen here, in your native 3D-software. ----------------------------------------------------------------------------- This subdivision model is based on edgeloop technology and you can increase the amout of details by adding more subdivision to the mesh. You get most out of the 16-bit displacement map by using subdivision 3 or more. In lightwave scene its all applied ready by the node based displacement and also geometry/render subpatch - pixel per polygon - texture. Textures are UV mapped and applied. Textures are all 8192 x 8192 pixels: -Displacement 16-bit TIFF -Color Have fun!
Dec 25, 2019 Fecha Agregada
Jan 31, 2022 última actualización

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