용 3D 모델
0
명세서
- 기하학subdivision
- 다각형3,830
- 정점들3,914
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Available for Lightwave.
For other 3D softwares there is a OBJ-format included.
You need to manually apply the maps to render similar images as seen here, in your native 3D-software.
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This subdivision model is based on edgeloop technology and you can increase the amout of details by adding more subdivision to the mesh.
You get most out of the 16-bit displacement map by using subdivision 3 or more.
In lightwave scene its all applied ready by the node based displacement and also geometry/render subpatch - pixel per polygon - texture.
Textures are UV mapped and applied.
Textures are all 8192 x 8192 pixels:
-Displacement 16-bit TIFF
-Color
Have fun!
Dec 25, 2019
추가 된 날짜
Jan 31, 2022
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