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Ejderha 3D model

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Ejderha royalty-free 3d model - Preview no. 1
Ejderha royalty-free 3d model - Preview no. 2
Ejderha royalty-free 3d model - Preview no. 3
Ejderha royalty-free 3d model - Preview no. 4
Ejderha royalty-free 3d model - Preview no. 5
Ejderha royalty-free 3d model - Preview no. 6
Ejderha royalty-free 3d model - Preview no. 7
Ejderha royalty-free 3d model - Preview no. 1
Ejderha royalty-free 3d model - Preview no. 2
Ejderha royalty-free 3d model - Preview no. 3
Ejderha royalty-free 3d model - Preview no. 4
Ejderha royalty-free 3d model - Preview no. 5
Ejderha royalty-free 3d model - Preview no. 6
Ejderha royalty-free 3d model - Preview no. 7
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SpinQuad1976

Özellikler

  • Geometrisubdivision
  • Çokgenler3,830
  • Tepe Noktaları3,914
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

Lightwave
(.lwo)

default_scanline 10
dragon.lwo
Lightwave
(.lwo)

default_scanline 10
dragon.lws
OBJ
(.obj)

dragon.obj
OBJ
30 MB

dragon_color_b.jpg
OBJ
128 MB

dragon_displacement16_.tif

Açıklama

Available for Lightwave. For other 3D softwares there is a OBJ-format included. You need to manually apply the maps to render similar images as seen here, in your native 3D-software. ----------------------------------------------------------------------------- This subdivision model is based on edgeloop technology and you can increase the amout of details by adding more subdivision to the mesh. You get most out of the 16-bit displacement map by using subdivision 3 or more. In lightwave scene its all applied ready by the node based displacement and also geometry/render subpatch - pixel per polygon - texture. Textures are UV mapped and applied. Textures are all 8192 x 8192 pixels: -Displacement 16-bit TIFF -Color Have fun!
Dec 25, 2019 Ekleme Tarihi
Jan 31, 2022 son Güncelleme

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