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Sedia Windsor 001 Modello 3D

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Sedia Windsor 001 royalty-free 3d model - Preview no. 1
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Sedia Windsor 001 royalty-free 3d model - Preview no. 8
Sedia Windsor 001 royalty-free 3d model - Preview no. 1
Sedia Windsor 001 royalty-free 3d model - Preview no. 2
Sedia Windsor 001 royalty-free 3d model - Preview no. 3
Sedia Windsor 001 royalty-free 3d model - Preview no. 4
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Sedia Windsor 001 royalty-free 3d model - Preview no. 8
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specificazioni

  • Geometriapolygonal
  • poligoni19,242
  • vertici9,702
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltooverlapping

Formati e file

(.unknown)
240 MB

WindsorChair001_TGA.zip
(.unknown)
480 MB

WindsorChair001Tex_TIFF.zip
FBX
(.fbx)
2 MB

Windsor_Chair_001.fbx

Descrizione

Here is a game ready vintage windsor-styled wooden chair with the utmost care to obtain a standard that is both visually exquisite and performance friendly for real-time applications. Each texture set comes with both the original TIFF format textures (Uncompressed) as well as their TGA equivalents, for use in a game engine (UE4/Unity). All the texture maps adhere to the following naming convention: - *_BASE (The Color/Base/Albedo Map) - *_NRM (The Normal Map - DirectX - Invert Green Channel for OpenGL) - *_ROUGH (The Roughness/Microsurface Map) - *_AO (The Ambient Occlusion Map) - *_ARM (A map containing the previously mentioned AO, Roughness, and Metallic maps into each of the images individual channels of a single image. Conserving texture memory in certain applications (UE4 for example.) The ARM suffix corresponds to RGB in that: Red Channel = Ambient Occlusion Green Channel = Roughness Map Blue Channel = Metallic Map
Jul 14, 2020 Data aggiunta
Aug 17, 2021 ultimo aggiornamento

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