ウィンザーチェア001 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形19,242
- 頂点9,702
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVoverlapping
説明
Here is a game ready vintage windsor-styled wooden chair with the utmost care to obtain a standard that is both visually exquisite and performance friendly for real-time applications.
Each texture set comes with both the original TIFF format textures (Uncompressed) as well as their TGA equivalents, for use in a game engine (UE4/Unity).
All the texture maps adhere to the following naming convention:
- *_BASE (The Color/Base/Albedo Map)
- *_NRM (The Normal Map - DirectX - Invert Green Channel for OpenGL)
- *_ROUGH (The Roughness/Microsurface Map)
- *_AO (The Ambient Occlusion Map)
- *_ARM (A map containing the previously mentioned AO, Roughness, and Metallic maps into each of the images individual channels of a single image. Conserving texture memory in certain applications (UE4 for example.) The ARM suffix corresponds to RGB in that:
Red Channel = Ambient Occlusion
Green Channel = Roughness Map
Blue Channel = Metallic Map
Jul 14, 2020
追加日
Aug 17, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。







