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Windsor Chair 001 3D 모델

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Windsor Chair 001 royalty-free 3d model - Preview no. 1
Windsor Chair 001 royalty-free 3d model - Preview no. 2
Windsor Chair 001 royalty-free 3d model - Preview no. 3
Windsor Chair 001 royalty-free 3d model - Preview no. 4
Windsor Chair 001 royalty-free 3d model - Preview no. 5
Windsor Chair 001 royalty-free 3d model - Preview no. 6
Windsor Chair 001 royalty-free 3d model - Preview no. 7
Windsor Chair 001 royalty-free 3d model - Preview no. 8
Windsor Chair 001 royalty-free 3d model - Preview no. 1
Windsor Chair 001 royalty-free 3d model - Preview no. 2
Windsor Chair 001 royalty-free 3d model - Preview no. 3
Windsor Chair 001 royalty-free 3d model - Preview no. 4
Windsor Chair 001 royalty-free 3d model - Preview no. 5
Windsor Chair 001 royalty-free 3d model - Preview no. 6
Windsor Chair 001 royalty-free 3d model - Preview no. 7
Windsor Chair 001 royalty-free 3d model - Preview no. 8
로열티 무료 라이센스광고 작성 전용
단순 반품
최저가 보장
상자에서 작동 함
0 방문
Polygauge

명세서

  • 기하학polygonal
  • 다각형19,242
  • 정점들9,702
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선overlapping

형식 및 파일

(.unknown)
240 MB

WindsorChair001_TGA.zip
(.unknown)
480 MB

WindsorChair001Tex_TIFF.zip
FBX
(.fbx)
2 MB

Windsor_Chair_001.fbx

기술

Here is a game ready vintage windsor-styled wooden chair with the utmost care to obtain a standard that is both visually exquisite and performance friendly for real-time applications. Each texture set comes with both the original TIFF format textures (Uncompressed) as well as their TGA equivalents, for use in a game engine (UE4/Unity). All the texture maps adhere to the following naming convention: - *_BASE (The Color/Base/Albedo Map) - *_NRM (The Normal Map - DirectX - Invert Green Channel for OpenGL) - *_ROUGH (The Roughness/Microsurface Map) - *_AO (The Ambient Occlusion Map) - *_ARM (A map containing the previously mentioned AO, Roughness, and Metallic maps into each of the images individual channels of a single image. Conserving texture memory in certain applications (UE4 for example.) The ARM suffix corresponds to RGB in that: Red Channel = Ambient Occlusion Green Channel = Roughness Map Blue Channel = Metallic Map
Jul 14, 2020 추가 된 날짜
Aug 17, 2021 마지막 업데이트

리뷰

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