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Krzesło Windsor 001 Model 3D

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Krzesło Windsor 001 royalty-free 3d model - Preview no. 1
Krzesło Windsor 001 royalty-free 3d model - Preview no. 2
Krzesło Windsor 001 royalty-free 3d model - Preview no. 3
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Krzesło Windsor 001 royalty-free 3d model - Preview no. 6
Krzesło Windsor 001 royalty-free 3d model - Preview no. 7
Krzesło Windsor 001 royalty-free 3d model - Preview no. 8
Krzesło Windsor 001 royalty-free 3d model - Preview no. 1
Krzesło Windsor 001 royalty-free 3d model - Preview no. 2
Krzesło Windsor 001 royalty-free 3d model - Preview no. 3
Krzesło Windsor 001 royalty-free 3d model - Preview no. 4
Krzesło Windsor 001 royalty-free 3d model - Preview no. 5
Krzesło Windsor 001 royalty-free 3d model - Preview no. 6
Krzesło Windsor 001 royalty-free 3d model - Preview no. 7
Krzesło Windsor 001 royalty-free 3d model - Preview no. 8
Licencja bezpłatnaTylko redakcyjne
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Polygauge

Specyfikacje

  • Geometriapolygonal
  • Wieloboki19,242
  • Wierzchołki9,702
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVoverlapping

Formaty i pliki

(.unknown)
240 MB

WindsorChair001_TGA.zip
(.unknown)
480 MB

WindsorChair001Tex_TIFF.zip
FBX
(.fbx)
2 MB

Windsor_Chair_001.fbx

Opis

Here is a game ready vintage windsor-styled wooden chair with the utmost care to obtain a standard that is both visually exquisite and performance friendly for real-time applications. Each texture set comes with both the original TIFF format textures (Uncompressed) as well as their TGA equivalents, for use in a game engine (UE4/Unity). All the texture maps adhere to the following naming convention: - *_BASE (The Color/Base/Albedo Map) - *_NRM (The Normal Map - DirectX - Invert Green Channel for OpenGL) - *_ROUGH (The Roughness/Microsurface Map) - *_AO (The Ambient Occlusion Map) - *_ARM (A map containing the previously mentioned AO, Roughness, and Metallic maps into each of the images individual channels of a single image. Conserving texture memory in certain applications (UE4 for example.) The ARM suffix corresponds to RGB in that: Red Channel = Ambient Occlusion Green Channel = Roughness Map Blue Channel = Metallic Map
Jul 14, 2020 Data dodania
Aug 17, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?