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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学

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マネキン 3Dモデル

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マネキン royalty-free 3d model - Preview no. 1
マネキン royalty-free 3d model - Preview no. 2
マネキン royalty-free 3d model - Preview no. 3
マネキン royalty-free 3d model - Preview no. 4
マネキン royalty-free 3d model - Preview no. 5
マネキン royalty-free 3d model - Preview no. 1
マネキン royalty-free 3d model - Preview no. 2
マネキン royalty-free 3d model - Preview no. 3
マネキン royalty-free 3d model - Preview no. 4
マネキン royalty-free 3d model - Preview no. 5
単純な返品
ベストプライスギャランティ
箱から出して動作
802 訪問
3pix

仕様

  • ジオメトリpolygonal
  • 多角形0
  • 頂点0
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップNo
  • ラップされていないUVunknown

フォーマットとファイル

3DS
(.3ds)

mannequin.3ds
DXF
(.dxf)
5 MB

Mannequin.dxf
3ds Max
(.max)
1 MB

MannequinMRMat02.max
3ds Max
(.max)
2 MB

MannequinMRMatPosed02.max
3ds Max
(.max)
1 MB

MannequinStandardMat02.max
3ds Max

MannequinMR.mat
3ds Max

MannequinStandard.mat
3ds Max

Maps.zip
3ds Max

sitting1200wmarble.jpg
3ds Max

sitting800x800.jpg
3ds Max

sittingStandingMR1200.jpg

説明

This model was made to use as visual icons for a website and brochure. I had posed the model and put various objects in its hands, worked out well and close enough to photorealistic for my purposes. The Mray version used a DGS for the wood, I worked the gloss and specular so it has a softer look and gets a bit more interesting in the shadow areas. The model uses hierarchal linking so it is easy to pose, didn’t bother with bones for this guy. I like the map on this one and have used it for a number of other wood objects. NOTE PLEASE READ: Mental Ray version has an ANOMILY in the mapping (see previews), I get a dark line inconsistently when viewed from certain angles and resolutions. I left it for my work; I liked the way it made parts of the model look as if it had used multiple pieces of wood glued to make the piece before shaping. For me it added a nice bit of imperfection. ________________________ Included my mentalray still setup which consists of two area lights, phototable backdrop and an enclosing cube to limit the photon trace. I have also colored the walls and use them for subtle reflective light when I want to add a bit more interest to products I render that by themselves aren’t that interesting to look at (kick the photons way up, and add gloss/specular to the wall materials, add color to grey walls as you like) . Note in mental ray setup, I keep my exposure a bit flat, I prefer to tweak after render, just change the exposure settings in the environment dialogue if you want to render brigher and with more contrast.
Jul 10, 2018 追加日
May 18, 2022 最後の更新

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