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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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模特 3D模型

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模特 royalty-free 3d model - Preview no. 1
模特 royalty-free 3d model - Preview no. 2
模特 royalty-free 3d model - Preview no. 3
模特 royalty-free 3d model - Preview no. 4
模特 royalty-free 3d model - Preview no. 5
模特 royalty-free 3d model - Preview no. 1
模特 royalty-free 3d model - Preview no. 2
模特 royalty-free 3d model - Preview no. 3
模特 royalty-free 3d model - Preview no. 4
模特 royalty-free 3d model - Preview no. 5
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
802 访问量
3pix

规格

  • 几何polygonal
  • 多边形0
  • 顶点0
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射No
  • 未封装UVunknown

格式和文件


MannequinMR.mat

MannequinStandard.mat

Maps.zip

sitting1200wmarble.jpg

sitting800x800.jpg

sittingStandingMR1200.jpg
3DS
(.3ds)

mannequin.3ds
DXF
(.dxf)
5 MB

Mannequin.dxf
3ds Max
(.max)
1 MB

MannequinMRMat02.max
3ds Max
(.max)
2 MB

MannequinMRMatPosed02.max
3ds Max
(.max)
1 MB

MannequinStandardMat02.max

描述

This model was made to use as visual icons for a website and brochure. I had posed the model and put various objects in its hands, worked out well and close enough to photorealistic for my purposes. The Mray version used a DGS for the wood, I worked the gloss and specular so it has a softer look and gets a bit more interesting in the shadow areas. The model uses hierarchal linking so it is easy to pose, didn’t bother with bones for this guy. I like the map on this one and have used it for a number of other wood objects. NOTE PLEASE READ: Mental Ray version has an ANOMILY in the mapping (see previews), I get a dark line inconsistently when viewed from certain angles and resolutions. I left it for my work; I liked the way it made parts of the model look as if it had used multiple pieces of wood glued to make the piece before shaping. For me it added a nice bit of imperfection. ________________________ Included my mentalray still setup which consists of two area lights, phototable backdrop and an enclosing cube to limit the photon trace. I have also colored the walls and use them for subtle reflective light when I want to add a bit more interest to products I render that by themselves aren’t that interesting to look at (kick the photons way up, and add gloss/specular to the wall materials, add color to grey walls as you like) . Note in mental ray setup, I keep my exposure a bit flat, I prefer to tweak after render, just change the exposure settings in the environment dialogue if you want to render brigher and with more contrast.
Jul 10, 2018 添加日期
May 18, 2022 最后更新

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