-->
건축물차량문자항공기가구전자 제품동물식물무기스포츠식품해부
북마크 됨
북마크 삭제됨

마네킹 3D 모델

0
마네킹 royalty-free 3d model - Preview no. 1
마네킹 royalty-free 3d model - Preview no. 2
마네킹 royalty-free 3d model - Preview no. 3
마네킹 royalty-free 3d model - Preview no. 4
마네킹 royalty-free 3d model - Preview no. 5
마네킹 royalty-free 3d model - Preview no. 1
마네킹 royalty-free 3d model - Preview no. 2
마네킹 royalty-free 3d model - Preview no. 3
마네킹 royalty-free 3d model - Preview no. 4
마네킹 royalty-free 3d model - Preview no. 5
로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
802 방문
3pix

명세서

  • 기하학polygonal
  • 다각형0
  • 정점들0
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨No
  • 포장되지 않은 자외선unknown

형식 및 파일


MannequinMR.mat

MannequinStandard.mat

Maps.zip

sitting1200wmarble.jpg

sitting800x800.jpg

sittingStandingMR1200.jpg
3DS
(.3ds)

mannequin.3ds
DXF
(.dxf)
5 MB

Mannequin.dxf
3ds Max
(.max)
1 MB

MannequinMRMat02.max
3ds Max
(.max)
2 MB

MannequinMRMatPosed02.max
3ds Max
(.max)
1 MB

MannequinStandardMat02.max

기술

This model was made to use as visual icons for a website and brochure. I had posed the model and put various objects in its hands, worked out well and close enough to photorealistic for my purposes. The Mray version used a DGS for the wood, I worked the gloss and specular so it has a softer look and gets a bit more interesting in the shadow areas. The model uses hierarchal linking so it is easy to pose, didn’t bother with bones for this guy. I like the map on this one and have used it for a number of other wood objects. NOTE PLEASE READ: Mental Ray version has an ANOMILY in the mapping (see previews), I get a dark line inconsistently when viewed from certain angles and resolutions. I left it for my work; I liked the way it made parts of the model look as if it had used multiple pieces of wood glued to make the piece before shaping. For me it added a nice bit of imperfection. ________________________ Included my mentalray still setup which consists of two area lights, phototable backdrop and an enclosing cube to limit the photon trace. I have also colored the walls and use them for subtle reflective light when I want to add a bit more interest to products I render that by themselves aren’t that interesting to look at (kick the photons way up, and add gloss/specular to the wall materials, add color to grey walls as you like) . Note in mental ray setup, I keep my exposure a bit flat, I prefer to tweak after render, just change the exposure settings in the environment dialogue if you want to render brigher and with more contrast.
Jul 10, 2018 추가 된 날짜
May 18, 2022 마지막 업데이트

리뷰

현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?