リアルタイム芝生 3Dモデル
0
仕様
- ジオメトリpolygonal_quads only
- 多角形65,679
- 頂点66,361
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
Real-time/ Game Ready Lawn Grass. Realistic and seamless with no tiling artifacts.
Best solution for real-time engines, such:
Unreal Engine, Cry Engine, Lumion, Unity etc.
The grass blades have low-poly meshes (simple planes) with various maps assigned.
Considered to be used via scattering tools such multiscatter, forestpack (3ds max), mograph (cinema 4d), painting tools (Unreal Engine), layer painter (Cry Engine) etc.
The ground's dimension default: 8m x 6m
Polygons/ Vertices (multiscatter):
- Lawn Grass Blades: 143/ 312
- Ground: 65536/ 66049
Polygons/ Vertices count (converted to a mesh):
- Lawn Grass Blades: 2.294193/ 2.502912
- Ground: 65536/ 66049
Zipped formats:
- 3ds max 2011, V-Ray 3.30 | Corona 1.4 | Default Scanline (Forestpack 6.1, Multiscatter 1.3, CScatter, converted mesh)
- Cinema4D R16, VRAYforC4D 3.4 | CoronaforC4D | Default Scanline (MoGraph, SurfaceSPREAD 1.0.43, Forester 1.1, converted mesh)
- FBX, V-Ray 3.30 | Default Scanline (converted mesh)
- OBJ, standard materials (converted mesh)
Sep 18, 2018
追加日
Aug 11, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。










